Week 10 - Final renders using sequencer
- kg296222
- Apr 8, 2024
- 1 min read
This week is now time to make the final buety shots/renders of my finished scene in unreal engine 5 with all its lighting and post processing.
First adding post processing it was quick and easy as i just wanted abit of bloom coming from the lights in the scene. To do this i just added a post process volume into my scene extended the limits infinitly then messed around with the values under bloom.
for capturing screenshots for the final renders it was as simple as using the built in high resoultion screenshot function built into unreal engine. Using this i can quickly get the still images on my building in high detail
For creating the video render it was abit more complicated but still easy. I imported a
new cinecamera into the scene and created a master sequence importing the new camera into the sequence. Then i moved the camera locking the transform as important points creating a full 360 video of the building ready to be rendered





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