Week 8 - Optimastion
- kg296222
- Jul 26
- 1 min read
During week 8 i plan on optimising my scene to be playable even though there's isn't a playable character in the scene it will be good practice for future projects.

Using the command CTRL + SHIFT + COMMA, I can open the GPU visualiser which will tell me what resources are being used within the scene and help me debug what is slowing down the scene
In this case LumenScreenProbeGather is taken most of the resources

To optimise this I opened my post process volume and turned down final gather as being a stylised scene I don't need super realistic lighting.



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