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Week 6 - Texturing

This week will be split into 2 segments sheets, and props


Trim
Trim

These three trims sheets where modelled in Autodesk Maya (low poly), sculpted in Zbrush, then textured in substance painter. To add these textures onto the wanted model I imported these texture maps into Autodesk Maya then unwrapped the UVs alongside the texture map



Props

Props/ unique assets was textured in substance painter using smart materials to save time

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