Week 9 - Lighting & niagra
- kg296222
- Mar 24
- 1 min read
Updated: Apr 7

The Goal for the lighting was to darken the scene to have the rays at the back stronger and further focus on the hero asset (the chest). This was achievable using volumetric scattering/clouds.
Niagara Particle effects


The screenshot on the left shows the material editor used to create the flame material which will be used to spawn particles within the niagara editor
The screenshot on the Right shows the Materials in use to create the stylised flame in niagara and will be used for the torches within the scene.





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