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Week 9 - Lighting & niagra

Updated: Apr 7

Lighting
Lighting

The Goal for the lighting was to darken the scene to have the rays at the back stronger and further focus on the hero asset (the chest). This was achievable using volumetric scattering/clouds.


Niagara Particle effects


Material editor
Material editor
Niagara editor
Niagara editor












The screenshot on the left shows the material editor used to create the flame material which will be used to spawn particles within the niagara editor

The screenshot on the Right shows the Materials in use to create the stylised flame in niagara and will be used for the torches within the scene.



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