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Week 7 - vines and set pieces

Updated: Apr 7

During week 7, I plan on making smaller assets to fill the environment, such as vines and rocks. I will make the Vines in Speed Tree grow from underneath the ceiling, and then the rocks will be modeled in Autodesk Maya.



Set pieces

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While Making the Vines in Zbrush the Ceiling model was imported, This allowed me to procedurally generate the vines based on the ceiling topology.



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While making the rest of the set pieces in Autodesk Maya the main goal was to create quick assets which can be used repeated without making the scene look repetitive. To achieve this I made different variants of the same model and some like the mushroom will have different material instances in engine for difference colours.

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