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Week 5 - Trim Sheets

Updated: Mar 3

In week 5 I'm going to make the trim sheets for texturing my environment in a optimised workflow, Using trim sheets and a modular workflow will reduce the amount of textures/materials needed in game increasing performance.


Sandstone Trim Sheet
Sandstone Trim Sheet
Wood Trim Sheet
Wood Trim Sheet
Metal Trim Sheet
Metal Trim Sheet

The Low poly (left) was modelling in autodesk may using the default plane and adding/removing edges to create the basic shape. the high poly (right) was sculpted in zbrush then reimported into Maya.

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