Week 5 - Trim Sheets
- kg296222
- Feb 21
- 1 min read
Updated: Mar 3
In week 5 I'm going to make the trim sheets for texturing my environment in a optimised workflow, Using trim sheets and a modular workflow will reduce the amount of textures/materials needed in game increasing performance.



The Low poly (left) was modelling in autodesk may using the default plane and adding/removing edges to create the basic shape. the high poly (right) was sculpted in zbrush then reimported into Maya.



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