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Week 4 - Modelling

Updated: Mar 3

For week 4 I planned on starting the 3D modeling of the environment in Autodesk Maya. during this, I kept in mind modular sets and how the topology would work with trim sheets which will be made further down the project using ZBrush.



Ambient Occlusion render
Ambient Occlusion render


Wireframe Render
Wireframe Render


Hero Asset



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Asset list

  • wall piece

  • ceiling

  • floor texture

  • torches (ground and wall variants)

  • Pillars

  • Doors

  • Statue

  • treasure chest




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